exitsandtrails-deactivated20111 asks, "No worries, man! Also, quick question. Tumblrchat, or whatever its new name is, it's a very, very good idea. It's the one feature that Tumblr lacks -- an instant messaging service/chatroom.
I can only assume you've pitched this idea to Tumblr directly? If not, how come, and if so, did they turn it down/want to use their own developers for the idea?"
It’s called Chatlr now and while I’ve casually talked with various Tumblr staff about it, it was always concerning API growth and seemed to always involve alcohol consumption. You’d have to ask them what their long term plans are. My primary goal is just to have fun learning new programming languages and design implementations.
As I’ve mentioned before, I’ve temporarily halted Chatlr development to focus on my social networking game, which uses the same base code. I actually don’t think that a messaging / chat system fits the mold of Tumblr, but I’m just a fan and a user. I developed Chatlr more out of a sense of “Can I do this and how would it work?” than out of a desire to fill a void.
Smashing Magazine has another great article (lets be honest, they are all great) about the missteps and misconceptions of corporate web design. I’d argue that most of the points could be applied to all websites, even if your ‘division’ consists of one person.
Web design, like most design, requires a constant dedication to staying fresh and organized. Walking that fine line between what’s comfortable and whats bleeding edge. Thanks Roland, my Jaduka coworker!